Holding the right mouse button will start charging. The different types of staffs have different ‘casting’ time the elemental and iron staffs are basically the same. Every bullit hit does 2 hearts of damage. After shooting 8 bullits you need to hold right click again to reload, before you can shoot again. Holding right click will shoot 8 black bullets in rapid succesion. Wood = 0, Stone = 0.5, Gold = 0.5, Bronze&Iron = 1, Diamond = 1.5, Emerald = 2 So a wood gun with wood bullets does 2,5 damage, a stone gun with wood bullits does 2,5 damage an stone gun with stone bullets does 3 damage. The damage added to that is (gun material + bullet material) / 2. So an wooden gun can shoot black and wood bullits, a stone gun can shoot stone,wood and black etc. Guns can shoot their ammo and all the ammo of lesser quality wood and black bullets are the same. Your gun type depends how far you can shoot. You hold the right mouse button to pull the trigger, when you hear click you can release it to shoot. The emerald does a half heart more damage than the diamond one, but is less durable. The bronze variant does the same amount of damage as the iron one, but is less durable. Watch the video for most of the items.ĭagger, Spear, BattleAxe, Mace, Glaive, Scythe and Tridentįor the most part are exactly like swords. Some of them actually work for players, but I didnt want to put too much time in them so most of them are pretty simple. The other items are mostly just for dressing up your npc or for quests. Used for recipes from the global -> recipes menu.Place a waypoint down give it a name and give it the same name in the location quest. (basically the same as unlocking/locking dialogs) Can be setup to only turn on if you havent done a certain quest or read a certain dialog.To edit the settings you rightclick it with the npc wand.It will turn off if you go out of the off range.It will turn on when you get into the on range.Makes it easier to spawn all the mobs (Even modded ones).Click on the slot, in which you stored your npc, to spawn a copy of it.Right click the ground to bring up the Cloning Load Menu.Right click an npc while holding the Npc Cloner to bring up the Cloning Save Menu.Right click into the air to get nearby npcs and to freeze all npcs.Right click an npc, with the npc wand, to edit it.Right click the ground, with the npc wand, to spawn an npc.There you can remove the npc wand recipe or create recipes for the other items. In the global -> recipes you can create and delete recipes.
#Custom npcs addons mod
This mod includes extra features such as factions, roles, and jobs, dialogues, and a quest system. The rest of the items are mostly used for aesthetic purposes while the weapons deal similar damage to the vanilla weapons. The tools are used to create new NPCs, mob spawners, and even copy them. While it works primarily for singleplayer, it is multiplayer enabled. Minecraft 1.16.5 Data Packs (143 posts)Ĭustom NPCs Mod 1.12.2, 1.11.2 adds many new items and features.Minecraft 1.17.1 Data Packs (333 posts).Minecraft 1.18.1 Data Packs (105 posts).Now you should have your very own NPC in your world. Then change "NAME_" to what you named the minecraft mob (exmple Jay_). Set the Chain Command Block from "Needs Redstone" to "Always Active".įinally now place the final command below in the Chain Command Block. Set it from "Needs Redstone" to "Always Active".Ĭhange "NAME" to what the armor stands name is (example Jay) and also change "NAME_" to what the MOB name is (example Jay_) /tp a Chain Command Block (green command block) in front of the Repeater Command Block (purple command block) having the arrow on the Repeater Command Block pointing into the Chain Command Block. Now place a Repeater Command Block (purple command block) You've to run the following command in a Impulse Command Block (normal command block).Ĭhange the word "NAME" to what you want the name of the NPC to be (example Jay). You need to get a Command Block /give minecraft:command_block